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NCT06990724NARecruitingAccepts Healthy Volunteers

Effectiveness Testing of a Videogame Intervention (No Baby No) to Decrease Contraception Non-use Among Adolescents.

Weill Medical College of Cornell University

Start Date

6/11/2025

Completion Date

11/1/2027

Summary

The purpose of this study is to evaluate the effectiveness of a videogame compared to an attention/time control at reducing contraceptive non-use among adolescents.

Eligibility Criteria

Age Range: 15 years to 20 years

Inclusion Criteria: * Male or Female * Age15-20 at the time of enrollment * Able to speak and read English or Spanish * Have a smart phone (to scan QR code) or personal email account (to take screening questionnaire) Exclusion Criteria: * Age less than 15 or older than 20 * Unable to speak and read English or Spanish * Do not have a smart phone or personal email account

Interventions

OTHER

Videogame Intervention

OTHER

Commercial game control

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Conditions

Contraceptive UsageContraception Behavior

Locations

Sesame Flyers International Inc.

Brooklyn, New York 11203

United States

El Barrio Operation Fightback

New York, New York 10035

United States

King of Kings Foundation

Queens, New York 11433

United States

New York Center for Interpersonal Development (NYCID)

Staten Island, New York 10301

United States

Bronx Health Link

The Bronx, New York 10451

United States

ASPIRA

The Bronx, New York 10454

United States

Destination Tomorrow

The Bronx, New York 10455

United States