NCT06990724NARecruitingAccepts Healthy Volunteers
Effectiveness Testing of a Videogame Intervention (No Baby No) to Decrease Contraception Non-use Among Adolescents.
Weill Medical College of Cornell University
Start Date
6/11/2025
Completion Date
11/1/2027
Summary
The purpose of this study is to evaluate the effectiveness of a videogame compared to an attention/time control at reducing contraceptive non-use among adolescents.
Eligibility Criteria
Age Range: 15 years to 20 years
Inclusion Criteria:
* Male or Female
* Age15-20 at the time of enrollment
* Able to speak and read English or Spanish
* Have a smart phone (to scan QR code) or personal email account (to take screening questionnaire)
Exclusion Criteria:
* Age less than 15 or older than 20
* Unable to speak and read English or Spanish
* Do not have a smart phone or personal email account
Interventions
OTHER
Videogame Intervention
OTHER
Commercial game control
Conditions
Contraceptive UsageContraception Behavior
Locations
Sesame Flyers International Inc.
Brooklyn, New York 11203
United States
El Barrio Operation Fightback
New York, New York 10035
United States
King of Kings Foundation
Queens, New York 11433
United States
New York Center for Interpersonal Development (NYCID)
Staten Island, New York 10301
United States
Bronx Health Link
The Bronx, New York 10451
United States
ASPIRA
The Bronx, New York 10454
United States
Destination Tomorrow
The Bronx, New York 10455
United States